Edit and export

Use the full video editor

Create a separate editor copy when you need detailed manual control over the canvas, media, pages, effects, and timeline.

Read before this

Read these direct prerequisites in order. Each guide lists any earlier context it assumes.

  1. 1Revise a generated videoChoose between chat, frame targeting, and direct editing.
The blank full-video editor canvas with Text and Uploads actions
The blank full-video editor canvas with Text and Uploads actions

Before you start

The full editor is designed for desktop use. You can open a finished owned project, or start a blank project from /app/editor or /app/editor/new; the blank canvas lets you add text or upload image/video media before asking the agent for help. Save or fork valuable work before a broad rewrite or a destructive timeline change.

Open an editor project

  1. Open a finished agentic conversation, or navigate to /app/editor to start with a blank canvas.
  2. For a finished conversation, open Edit video. A blank project opens directly in the editor.
  3. Choose Open in editor when prompted.
  4. In a blank project, select Text or Uploads to create the first scene; otherwise confirm creation of the separate editor copy.

The copy is independent

The editor copy does not automatically receive later changes from the agentic conversation. Decide which version is authoritative before you continue editing or publishing. Name the copy clearly so it is easy to identify in Projects.

Main editor areas

  • Canvas and selection controls
  • Record and Uploads
  • Text, Elements, Effects, Music, and Backgrounds
  • Page controls and layer ordering
  • Timeline playback, selection, resizing, and zoom
  • Save, Share, and export controls

Choose the full editor when

Use it for detailed layout work, additional media layers, precise timing, manual design, or a standalone deliverable that no longer needs to follow the agentic conversation. Stay inline for small direct changes to the conversation's current video.

Continue in ngram

Open the relevant Studio surface and follow the current controls shown in your account.