Cost of Revenue: Key Insights for International Business Machines Corporation and Take-Two Interactive Software, Inc.

IBM vs. Take-Two: A Decade of Cost Dynamics

__timestampInternational Business Machines CorporationTake-Two Interactive Software, Inc.
Wednesday, January 1, 2014463860000001414327000
Thursday, January 1, 201541057000000794867000
Friday, January 1, 201641403000000813873000
Sunday, January 1, 2017421960000001022959000
Monday, January 1, 201842655000000898311000
Tuesday, January 1, 2019261810000001523644000
Wednesday, January 1, 2020243140000001542450000
Friday, January 1, 2021258650000001535085000
Saturday, January 1, 2022278420000001535401000
Sunday, January 1, 2023275600000003064600000
Monday, January 1, 2024272020000003107800000
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Unleashing the power of data

Cost of Revenue Trends: IBM vs. Take-Two Interactive

In the ever-evolving landscape of technology and entertainment, understanding cost structures is crucial. From 2014 to 2024, International Business Machines Corporation (IBM) and Take-Two Interactive Software, Inc. have shown contrasting trends in their cost of revenue. IBM, a stalwart in the tech industry, saw a significant decline of approximately 41% in its cost of revenue, dropping from 46.4 billion in 2014 to 27.2 billion in 2024. This reduction reflects IBM's strategic shift towards more efficient operations and possibly a focus on higher-margin services.

Conversely, Take-Two Interactive, a leader in the gaming industry, experienced a remarkable increase of over 120% in its cost of revenue, rising from 1.4 billion in 2014 to 3.1 billion in 2024. This surge aligns with the company's expansion and investment in blockbuster gaming titles. These insights highlight the dynamic nature of cost management in different sectors.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025