Infosys Limited or Electronic Arts Inc.: Who Manages SG&A Costs Better?

Comparing SG&A cost management: Infosys vs. Electronic Arts

__timestampElectronic Arts Inc.Infosys Limited
Wednesday, January 1, 201410900000001079000000
Thursday, January 1, 201510330000001176000000
Friday, January 1, 201610280000001020000000
Sunday, January 1, 201711120000001279000000
Monday, January 1, 201811100000001220000000
Tuesday, January 1, 201911620000001504000000
Wednesday, January 1, 202011370000001223000000
Friday, January 1, 202112810000001391000000
Saturday, January 1, 202216340000001678000000
Sunday, January 1, 202317050000001632000000
Monday, January 1, 20241710000000
Loading chart...

Unleashing the power of data

Who Manages SG&A Costs Better: Infosys Limited or Electronic Arts Inc.?

In the ever-evolving landscape of global business, managing Selling, General, and Administrative (SG&A) expenses is crucial for maintaining profitability. This analysis delves into the SG&A cost management of two industry giants: Infosys Limited, a leader in IT services, and Electronic Arts Inc., a titan in the gaming industry, from 2014 to 2023.

A Decade of Financial Strategy

Over the past decade, Infosys and Electronic Arts have shown distinct strategies in managing their SG&A expenses. Infosys, with a mean SG&A expense of approximately $1.32 billion, has seen a steady increase, peaking in 2022. Meanwhile, Electronic Arts, with a slightly lower mean of $1.27 billion, experienced a significant rise in 2023, reaching its highest at $1.71 billion.

Insights and Implications

While both companies have shown growth in SG&A expenses, Infosys's consistent management reflects a stable approach, whereas Electronic Arts's recent surge suggests a strategic shift. Understanding these trends can offer valuable insights into their operational efficiencies and future financial strategies.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025