Analyzing Cost of Revenue: Infosys Limited and Electronic Arts Inc.

Cost of Revenue Trends: Infosys vs. EA (2014-2023)

__timestampElectronic Arts Inc.Infosys Limited
Wednesday, January 1, 201413470000005374000000
Thursday, January 1, 201514290000005950000000
Friday, January 1, 201613540000006446000000
Sunday, January 1, 201712980000007001000000
Monday, January 1, 201812770000007687000000
Tuesday, January 1, 201913220000008552000000
Wednesday, January 1, 202013690000008828000000
Friday, January 1, 2021149400000010996000000
Saturday, January 1, 2022185900000012709000000
Sunday, January 1, 2023179200000013096000000
Monday, January 1, 20241710000000
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Unveiling the hidden dimensions of data

Analyzing Cost of Revenue: Infosys Limited vs. Electronic Arts Inc.

In the ever-evolving landscape of global business, understanding the cost of revenue is crucial for evaluating a company's financial health. This analysis delves into the cost of revenue trends for two industry giants: Infosys Limited, a leader in IT services, and Electronic Arts Inc., a titan in the gaming industry, from 2014 to 2023.

Key Insights

Over the past decade, Infosys Limited has seen a remarkable 144% increase in its cost of revenue, peaking at approximately $13.1 billion in 2023. This growth reflects the company's expanding operations and increased service delivery. In contrast, Electronic Arts Inc. experienced a more modest 27% rise, reaching around $1.8 billion in 2023, indicative of its strategic cost management in a competitive market.

Missing Data

While the data for 2024 is incomplete for Infosys, the trends observed provide a compelling narrative of growth and strategic financial management.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025