Analyzing Cost of Revenue: Infosys Limited and Take-Two Interactive Software, Inc.

Cost of Revenue: Infosys vs. Take-Two Interactive

__timestampInfosys LimitedTake-Two Interactive Software, Inc.
Wednesday, January 1, 201453740000001414327000
Thursday, January 1, 20155950000000794867000
Friday, January 1, 20166446000000813873000
Sunday, January 1, 201770010000001022959000
Monday, January 1, 20187687000000898311000
Tuesday, January 1, 201985520000001523644000
Wednesday, January 1, 202088280000001542450000
Friday, January 1, 2021109960000001535085000
Saturday, January 1, 2022127090000001535401000
Sunday, January 1, 2023130960000003064600000
Monday, January 1, 20243107800000
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Infusing magic into the data realm

Analyzing Cost of Revenue: A Tale of Two Companies

In the ever-evolving landscape of global business, understanding the cost of revenue is crucial for evaluating a company's financial health. This analysis focuses on Infosys Limited, a titan in the IT services sector, and Take-Two Interactive Software, Inc., a leader in the gaming industry, from 2014 to 2023.

Infosys Limited: A Steady Climb

Infosys has shown a consistent upward trend in its cost of revenue, growing by approximately 144% over the decade. This increase reflects the company's expanding operations and investment in cutting-edge technologies.

Take-Two Interactive: A Dynamic Shift

Take-Two Interactive's cost of revenue has seen a more volatile journey, with a notable spike of nearly 100% in 2023. This surge aligns with the company's strategic acquisitions and blockbuster game releases.

Both companies illustrate the diverse strategies in managing costs, highlighting the dynamic nature of their respective industries.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025