Cost of Revenue: Key Insights for Cisco Systems, Inc. and Electronic Arts Inc.

Cost of Revenue Trends: Cisco vs. EA (2014-2024)

__timestampCisco Systems, Inc.Electronic Arts Inc.
Wednesday, January 1, 2014193730000001347000000
Thursday, January 1, 2015194800000001429000000
Friday, January 1, 2016182870000001354000000
Sunday, January 1, 2017177810000001298000000
Monday, January 1, 2018187240000001277000000
Tuesday, January 1, 2019192380000001322000000
Wednesday, January 1, 2020176180000001369000000
Friday, January 1, 2021179240000001494000000
Saturday, January 1, 2022193090000001859000000
Sunday, January 1, 2023212450000001792000000
Monday, January 1, 2024189750000001710000000
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Unlocking the unknown

Analyzing Cost of Revenue Trends for Cisco Systems and Electronic Arts

In the ever-evolving landscape of technology and entertainment, understanding cost structures is crucial. Cisco Systems, Inc., a leader in networking technology, and Electronic Arts Inc., a giant in the gaming industry, have shown intriguing trends in their cost of revenue from 2014 to 2024.

Cisco's cost of revenue has seen a modest decline of about 2% from 2014 to 2020, followed by a significant increase of approximately 20% by 2023, reflecting strategic investments and market expansion. In contrast, Electronic Arts experienced a steady rise, with a notable 38% increase from 2014 to 2023, highlighting its growing market share and investment in game development.

These trends underscore the dynamic nature of these industries, where cost management and strategic investments play pivotal roles in sustaining growth and competitiveness.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025