__timestamp | Cisco Systems, Inc. | Electronic Arts Inc. |
---|---|---|
Wednesday, January 1, 2014 | 19373000000 | 1347000000 |
Thursday, January 1, 2015 | 19480000000 | 1429000000 |
Friday, January 1, 2016 | 18287000000 | 1354000000 |
Sunday, January 1, 2017 | 17781000000 | 1298000000 |
Monday, January 1, 2018 | 18724000000 | 1277000000 |
Tuesday, January 1, 2019 | 19238000000 | 1322000000 |
Wednesday, January 1, 2020 | 17618000000 | 1369000000 |
Friday, January 1, 2021 | 17924000000 | 1494000000 |
Saturday, January 1, 2022 | 19309000000 | 1859000000 |
Sunday, January 1, 2023 | 21245000000 | 1792000000 |
Monday, January 1, 2024 | 18975000000 | 1710000000 |
Unlocking the unknown
In the ever-evolving landscape of technology and entertainment, understanding cost structures is crucial. Cisco Systems, Inc., a leader in networking technology, and Electronic Arts Inc., a giant in the gaming industry, have shown intriguing trends in their cost of revenue from 2014 to 2024.
Cisco's cost of revenue has seen a modest decline of about 2% from 2014 to 2020, followed by a significant increase of approximately 20% by 2023, reflecting strategic investments and market expansion. In contrast, Electronic Arts experienced a steady rise, with a notable 38% increase from 2014 to 2023, highlighting its growing market share and investment in game development.
These trends underscore the dynamic nature of these industries, where cost management and strategic investments play pivotal roles in sustaining growth and competitiveness.
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