Applied Materials, Inc. vs Electronic Arts Inc.: Efficiency in Cost of Revenue Explored

Tech Giants' Cost Efficiency: A Decade of Trends

__timestampApplied Materials, Inc.Electronic Arts Inc.
Wednesday, January 1, 201452290000001347000000
Thursday, January 1, 201557070000001429000000
Friday, January 1, 201663140000001354000000
Sunday, January 1, 201780050000001298000000
Monday, January 1, 201894360000001277000000
Tuesday, January 1, 201982220000001322000000
Wednesday, January 1, 202095100000001369000000
Friday, January 1, 2021121490000001494000000
Saturday, January 1, 2022137920000001859000000
Sunday, January 1, 2023141330000001792000000
Monday, January 1, 2024142790000001710000000
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Unleashing insights

Exploring Cost Efficiency in Tech Giants: Applied Materials vs. Electronic Arts

In the ever-evolving landscape of technology, cost efficiency remains a pivotal factor for success. This analysis delves into the cost of revenue trends for two industry titans: Applied Materials, Inc. and Electronic Arts Inc., from 2014 to 2024. Over this decade, Applied Materials has demonstrated a remarkable 173% increase in its cost of revenue, peaking at approximately $14.3 billion in 2024. This growth reflects its expanding operations and market influence in the semiconductor sector. In contrast, Electronic Arts, a leader in the gaming industry, has maintained a more stable cost structure, with a modest 27% increase, reaching around $1.7 billion in 2024. This disparity highlights the distinct operational dynamics and market strategies of these companies. As the tech industry continues to innovate, understanding these financial trends offers valuable insights into their strategic priorities and market positioning.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025