Comparing SG&A Expenses: QUALCOMM Incorporated vs Electronic Arts Inc. Trends and Insights

SG&A Trends: QUALCOMM vs. Electronic Arts (2014-2024)

__timestampElectronic Arts Inc.QUALCOMM Incorporated
Wednesday, January 1, 201410900000002290000000
Thursday, January 1, 201510330000002344000000
Friday, January 1, 201610280000002385000000
Sunday, January 1, 201711120000002658000000
Monday, January 1, 201811100000002986000000
Tuesday, January 1, 201911620000002195000000
Wednesday, January 1, 202011370000002074000000
Friday, January 1, 202112810000002339000000
Saturday, January 1, 202216340000002570000000
Sunday, January 1, 202317050000002483000000
Monday, January 1, 202417100000002759000000
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Unlocking the unknown

A Decade of SG&A Trends: QUALCOMM vs. Electronic Arts

In the ever-evolving landscape of corporate finance, understanding the nuances of Selling, General, and Administrative (SG&A) expenses is crucial. Over the past decade, from 2014 to 2024, QUALCOMM Incorporated and Electronic Arts Inc. have showcased distinct trajectories in their SG&A expenditures.

QUALCOMM, a leader in telecommunications, consistently allocated a higher percentage of its revenue to SG&A, peaking in 2018 with a 30% increase from 2014. This reflects its strategic investments in marketing and administrative capabilities to maintain its competitive edge. Meanwhile, Electronic Arts, a titan in the gaming industry, demonstrated a steady rise in SG&A, culminating in a 66% increase by 2024. This growth underscores its commitment to expanding its market presence and enhancing customer engagement.

These trends highlight the strategic priorities of each company, offering valuable insights into their operational focus and market strategies over the years.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025