Comparing Cost of Revenue Efficiency: Analog Devices, Inc. vs Take-Two Interactive Software, Inc.

Semiconductors vs. Gaming: A Decade of Cost Efficiency

__timestampAnalog Devices, Inc.Take-Two Interactive Software, Inc.
Wednesday, January 1, 201410345850001414327000
Thursday, January 1, 20151175830000794867000
Friday, January 1, 20161194236000813873000
Sunday, January 1, 201720459070001022959000
Monday, January 1, 20181967640000898311000
Tuesday, January 1, 201919773150001523644000
Wednesday, January 1, 202019125780001542450000
Friday, January 1, 202127932740001535085000
Saturday, January 1, 202244814790001535401000
Sunday, January 1, 202344283210003064600000
Monday, January 1, 202440458140003107800000
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Infusing magic into the data realm

A Tale of Two Industries: Semiconductor vs. Gaming

In the ever-evolving landscape of technology and entertainment, Analog Devices, Inc. and Take-Two Interactive Software, Inc. stand as titans in their respective fields. From 2014 to 2024, these companies have showcased distinct trajectories in cost of revenue efficiency. Analog Devices, a leader in the semiconductor industry, has seen its cost of revenue grow by approximately 291%, peaking in 2022. This reflects the increasing demand for semiconductors in a tech-driven world. Meanwhile, Take-Two Interactive, a powerhouse in the gaming industry, experienced a 120% rise, with a notable surge in 2023, likely driven by the gaming boom during the pandemic. This comparison highlights the dynamic nature of cost management across industries, with Analog Devices focusing on scaling production and Take-Two capitalizing on digital entertainment trends. As we look to the future, these trends offer insights into the strategic priorities of these industry leaders.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025