Who Generates More Revenue? Adobe Inc. or Electronic Arts Inc.

Adobe's Revenue Dominance Over Electronic Arts: A Decade in Review

__timestampAdobe Inc.Electronic Arts Inc.
Wednesday, January 1, 201441470650003575000000
Thursday, January 1, 201547955110004515000000
Friday, January 1, 201658544300004396000000
Sunday, January 1, 201773015050004845000000
Monday, January 1, 201890300080005150000000
Tuesday, January 1, 2019111712970004950000000
Wednesday, January 1, 2020128680000005537000000
Friday, January 1, 2021157850000005629000000
Saturday, January 1, 2022176060000006991000000
Sunday, January 1, 2023194090000007426000000
Monday, January 1, 2024215050000007562000000
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Adobe Inc. vs. Electronic Arts Inc.: A Revenue Showdown

In the ever-evolving landscape of technology and entertainment, two giants stand out: Adobe Inc. and Electronic Arts Inc. Over the past decade, Adobe has consistently outpaced Electronic Arts in revenue generation. From 2014 to 2024, Adobe's revenue surged by over 400%, reaching a staggering $21.5 billion in 2024. In contrast, Electronic Arts saw a more modest growth of approximately 110%, with revenues peaking at $7.6 billion in the same year.

Adobe's impressive growth can be attributed to its strategic shift towards cloud-based services and subscription models, which have resonated well with consumers and businesses alike. Meanwhile, Electronic Arts, a leader in the gaming industry, has faced challenges in maintaining the same growth trajectory, despite its strong portfolio of popular gaming titles. This comparison highlights the dynamic nature of the tech and entertainment sectors, where innovation and adaptability are key to sustained success.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025