Cost of Revenue: Key Insights for QUALCOMM Incorporated and Take-Two Interactive Software, Inc.

QUALCOMM vs. Take-Two: A Decade of Cost Dynamics

__timestampQUALCOMM IncorporatedTake-Two Interactive Software, Inc.
Wednesday, January 1, 2014106860000001414327000
Thursday, January 1, 201510378000000794867000
Friday, January 1, 20169749000000813873000
Sunday, January 1, 201797920000001022959000
Monday, January 1, 201810244000000898311000
Tuesday, January 1, 201985990000001523644000
Wednesday, January 1, 202092550000001542450000
Friday, January 1, 2021142620000001535085000
Saturday, January 1, 2022186350000001535401000
Sunday, January 1, 2023158690000003064600000
Monday, January 1, 2024170600000003107800000
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Unleashing insights

Cost of Revenue: A Comparative Analysis of QUALCOMM and Take-Two Interactive

In the ever-evolving landscape of technology and entertainment, understanding the cost of revenue is crucial for investors and analysts alike. Over the past decade, QUALCOMM Incorporated and Take-Two Interactive Software, Inc. have shown distinct trends in their cost structures. From 2014 to 2024, QUALCOMM's cost of revenue has surged by approximately 60%, peaking in 2024. This reflects its expanding operations and increased production costs. In contrast, Take-Two Interactive's cost of revenue has more than doubled, highlighting its aggressive growth strategy in the gaming industry.

The year 2023 marked a significant leap for Take-Two, with a 100% increase compared to 2022, indicating a strategic shift or major investment. Meanwhile, QUALCOMM's steady rise suggests a consistent scaling of its business. These insights provide a window into the operational strategies of these industry giants, offering valuable lessons for stakeholders.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025