Cost of Revenue: Key Insights for Lam Research Corporation and Electronic Arts Inc.

Comparative cost analysis of Lam Research and Electronic Arts.

__timestampElectronic Arts Inc.Lam Research Corporation
Wednesday, January 1, 201413470000002599828000
Thursday, January 1, 201514290000002974976000
Friday, January 1, 201613540000003266971000
Sunday, January 1, 201712980000004410261000
Monday, January 1, 201812770000005911966000
Tuesday, January 1, 201913220000005295100000
Wednesday, January 1, 202013690000005436043000
Friday, January 1, 202114940000007820844000
Saturday, January 1, 202218590000009355232000
Sunday, January 1, 202317920000009651591000
Monday, January 1, 202417100000007852595000
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Cracking the code

Cost of Revenue: A Comparative Analysis

In the ever-evolving landscape of technology and entertainment, understanding the cost of revenue is crucial for investors and analysts alike. Over the past decade, Lam Research Corporation and Electronic Arts Inc. have demonstrated distinct trajectories in their cost structures. From 2014 to 2023, Lam Research's cost of revenue surged by approximately 271%, peaking in 2023, reflecting its aggressive expansion and increased production costs. In contrast, Electronic Arts Inc. experienced a more modest increase of around 33% over the same period, indicative of its stable cost management in the gaming industry.

Key Insights

  • Lam Research Corporation: Witnessed a significant rise in cost of revenue, particularly between 2020 and 2023, aligning with its growth in semiconductor equipment manufacturing.
  • Electronic Arts Inc.: Maintained a relatively stable cost structure, with a notable peak in 2022, likely due to increased game development and marketing expenses.

This analysis provides a window into the strategic financial maneuvers of these industry giants, offering valuable insights for stakeholders.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025