Cost of Revenue: Key Insights for Fortinet, Inc. and Take-Two Interactive Software, Inc.

Fortinet vs. Take-Two: Revenue Cost Trends Unveiled

__timestampFortinet, Inc.Take-Two Interactive Software, Inc.
Wednesday, January 1, 20142310090001414327000
Thursday, January 1, 2015286777000794867000
Friday, January 1, 2016337837000813873000
Sunday, January 1, 20173852840001022959000
Monday, January 1, 2018450400000898311000
Tuesday, January 1, 20195059000001523644000
Wednesday, January 1, 20205700000001542450000
Friday, January 1, 20217830000001535085000
Saturday, January 1, 202210849000001535401000
Sunday, January 1, 202312372000003064600000
Monday, January 1, 202411576000003107800000
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Unveiling the hidden dimensions of data

Cost of Revenue: A Comparative Analysis of Fortinet, Inc. and Take-Two Interactive Software, Inc.

In the ever-evolving landscape of technology and entertainment, understanding the cost of revenue is crucial for investors and analysts alike. Fortinet, Inc., a leader in cybersecurity, and Take-Two Interactive Software, Inc., a giant in the gaming industry, present intriguing case studies. From 2014 to 2023, Fortinet's cost of revenue surged by over 400%, reflecting its aggressive expansion and increased operational scale. In contrast, Take-Two Interactive's cost of revenue grew by approximately 116%, with a notable spike in 2023, likely due to blockbuster game releases.

While Fortinet's growth trajectory is steady, Take-Two's fluctuates, hinting at the cyclical nature of the gaming industry. The absence of data for Fortinet in 2024 suggests a potential shift or anomaly worth investigating. This analysis underscores the dynamic nature of these industries and the importance of strategic financial management.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025