Cost of Revenue Comparison: Fiserv, Inc. vs Electronic Arts Inc.

Tech Titans' Cost of Revenue: A Decade in Review

__timestampElectronic Arts Inc.Fiserv, Inc.
Wednesday, January 1, 201413470000002881000000
Thursday, January 1, 201514290000002909000000
Friday, January 1, 201613540000002959000000
Sunday, January 1, 201712980000003024000000
Monday, January 1, 201812770000003069000000
Tuesday, January 1, 201913220000005309000000
Wednesday, January 1, 202013690000007812000000
Friday, January 1, 202114940000008128000000
Saturday, January 1, 202218590000007992000000
Sunday, January 1, 202317920000007670000000
Monday, January 1, 202417100000000
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Igniting the spark of knowledge

Cost of Revenue: A Tale of Two Giants

In the ever-evolving landscape of the tech industry, Fiserv, Inc. and Electronic Arts Inc. stand as titans in their respective domains. Over the past decade, from 2014 to 2023, these companies have showcased contrasting trajectories in their cost of revenue. Fiserv, a leader in financial services technology, saw its cost of revenue soar by approximately 166%, peaking in 2021. This surge reflects its aggressive expansion and integration strategies. In contrast, Electronic Arts, a powerhouse in the gaming industry, maintained a more stable cost structure, with a modest increase of around 27% over the same period. Notably, 2022 marked a significant year for EA, with a 35% jump in costs, possibly due to increased game development and marketing efforts. As we look to 2024, Fiserv's data remains elusive, hinting at potential strategic shifts. This comparison underscores the dynamic nature of cost management in tech.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025