Cost of Revenue Comparison: Arista Networks, Inc. vs Take-Two Interactive Software, Inc.

Tech Giants' Cost of Revenue: A Decade of Growth

__timestampArista Networks, Inc.Take-Two Interactive Software, Inc.
Wednesday, January 1, 20141920150001414327000
Thursday, January 1, 2015294031000794867000
Friday, January 1, 2016406051000813873000
Sunday, January 1, 20175844170001022959000
Monday, January 1, 2018777992000898311000
Tuesday, January 1, 20198663680001523644000
Wednesday, January 1, 20208356260001542450000
Friday, January 1, 202110672580001535085000
Saturday, January 1, 202217056140001535401000
Sunday, January 1, 202322298870003064600000
Monday, January 1, 202425118430003107800000
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Unlocking the unknown

Cost of Revenue: A Tale of Two Companies

In the ever-evolving tech landscape, Arista Networks, Inc. and Take-Two Interactive Software, Inc. have carved distinct paths. From 2014 to 2023, Arista Networks saw its cost of revenue skyrocket by over 1,000%, reflecting its aggressive growth strategy. In contrast, Take-Two Interactive's cost of revenue increased by about 116%, indicating a more stable yet expanding business model.

A Closer Look at the Trends

Arista Networks started with a modest cost of revenue in 2014, but by 2023, it had surged to nearly 2.23 billion, showcasing its rapid expansion in the networking sector. Meanwhile, Take-Two Interactive, a leader in the gaming industry, maintained a steady climb, reaching approximately 3.06 billion in 2023. This comparison highlights the dynamic nature of tech companies and their varied approaches to scaling operations.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025