Cost of Revenue Comparison: Adobe Inc. vs Take-Two Interactive Software, Inc.

Adobe vs. Take-Two: A Decade of Revenue Cost Trends

__timestampAdobe Inc.Take-Two Interactive Software, Inc.
Wednesday, January 1, 20146220800001414327000
Thursday, January 1, 2015744317000794867000
Friday, January 1, 2016819908000813873000
Sunday, January 1, 201710104910001022959000
Monday, January 1, 20181194999000898311000
Tuesday, January 1, 201916727200001523644000
Wednesday, January 1, 202017220000001542450000
Friday, January 1, 202118650000001535085000
Saturday, January 1, 202221650000001535401000
Sunday, January 1, 202323540000003064600000
Monday, January 1, 202423580000003107800000
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Unveiling the hidden dimensions of data

Cost of Revenue: A Tale of Two Giants

In the ever-evolving landscape of the tech industry, Adobe Inc. and Take-Two Interactive Software, Inc. have emerged as titans, each with a unique trajectory in their cost of revenue. Over the past decade, Adobe's cost of revenue has seen a steady climb, increasing by approximately 280% from 2014 to 2024. This growth reflects Adobe's strategic investments in cloud services and digital media. Meanwhile, Take-Two Interactive, a leader in the gaming industry, experienced a more volatile journey. Notably, in 2023, Take-Two's cost of revenue surged by nearly 100% compared to the previous year, highlighting its aggressive expansion and acquisition strategies. This comparison underscores the distinct paths these companies have taken in response to market demands and technological advancements. As we look to the future, understanding these trends offers valuable insights into the financial strategies of leading tech companies.

Published by
U.S. Securities and Exchange Commission

Source link
sec.gov

Date published
28 Jan 2025